Some key trends that you should know about as a student or teacher looking to be ahead of the curve.
- Cloud Computing – Cloud computing has made it so you can download a lightweight app onto your smartphone and get access to in-depth learning analytics, classroom management software, or use Twitter.
- Mobile Technology – You can now use apps like Socrative, Edmodo, and ClassDojo to have a classroom filled with devices that are all synced and dedicated to one main learning outcome.
- Game-Based Learning – Want to make learning as much fun as a video game? It may not be the next Halo, but game-based learning applies game mechanics to particular classroom (online or offline) lessons to improve understanding.
- MOOCs – If you’re reading this, you probably know that online courses are going to need a big improvement in order to go fully mainstream.
- Learning Analytics – Want to know how your child did and what he or she might likely do on the next quiz or test? Want to see where he or she falters or needs some encouragement? Use one of the many learning analytics apps that enable you to understand what’s working in a student’s learning.
Use of simulations is highly realistic mockups, which are used to train astronauts in vehicle operations. Astronauts prepare for launch, landing, payload and International Space Station operations and rendezvous activities in the Garn Facility. A motionbased trainer simulates the vibrations, noise and views the astronauts experience during shuttle launch and landing. A fixedbase simulator is used for rendezvous and payload operations training, and a functional space station simulator is used to train astronauts in the use of the onorbit laboratory’s systems.
Below is the link to know more about these giant torches
Here is a link that talks about web 2.0 tool, new ways of communicating, collaborating, making use of media in workplaces, classrooms and connecting globally with friends and family.
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Use of humour in classroom
Use of Technology to motivate students.
Technology motivates students, The ease of use, enjoyment and sharing of knowledge. We can motivate students if we relate to them. We as teachers should adopt the love of learning and changing the ways that no longer serve our students. http://serc.carleton.edu/sp/library/media/examples.html
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Simulations in Classroom
I have often used the PHETS in my classroom demonstrations
It allows to explain a concept easily using overhead projector and computer.You can repeat the simulation untill students get it.